Prey 2 – XBOXONE




Bethesda re-announced Prey 2 in March 2011 for a planned 2012 release. Human Head Studios would continue to be the developer of this game. The announced game had several major changes from what had been described before while it was under development at 3D Realms/Radar Group, including the game in gameplay style as an open world game, and the shift of narrative from Tommy to Killian. Though the team had access to the newer id Tech 5 engine, they had been working since 2009 on a modified id Tech 4 engine that they opted to retain that engine.[9][10] Project lead Chris Rhinehart said “Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are.”[11] According to Pete Hines, the vice president of public relations and marketing at Bethesda, the current version of the game is what the developers wanted to make and not what has been announced before by the Radar Group.


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